Betrayal scooby doo9/13/2023 ![]() ![]() In addition to their different stats, each has a special ability. Each player, representing the five members of Mystery Incorporated, with a variety of stats: Speed, Might, Courage, and Brains. One of the big thematic elements of this version of the game is that players can obtain Scooby Snacks, which allow them to re-roll a die on their rolls. There are a couple of “Private” sections in the Monster book, that explain “what’s really going on,” and those can wait to be revealed until the Scooby team have successfully defeated the Monster (or the Monster has defeated them). The booklets are designed so that it is possible for everyone to learn about the betrayal together, so if you do have a younger player who wants to be the Monster, most of the rules for both groups can be read by everyone, to minimize confusion. (If you have no idea what I’m talking about, you either have no kids or are better at parenting than I am.) It may be useful to determine at the start of the game who is going to be the Monster, just so the table doesn’t erupt into a fight at the climactic moment. That having been said, if you’re playing this with a group of kids (and it is designed for age 8+), you also have to think about whether there will be a dispute over who gets to be the Monster, and possibly a dispute by the very people who might not be best qualified to fill that role. This variant approach gives you the option to make sure that the person in the role of the betrayer actually wants to be put in that position. If you’re playing with a casual gamer, in particular, it is possible that they don’t really understand what they’re supposed to be doing when they read their portion of the Haunt scenario, or maybe they’re just not very strategic in how they utilize their powers and abilities. ![]() One of the only ways that Betrayal at House on the Hill can go south, from what I’ve seen, is if the “wrong person” is randomly assigned as the Betrayer. One major difference from the original is that when the Haunt is triggered, players get to choose who will play the role of the Monster. There are, as in the original game, a variety of monsters and scenarios that play out, but it’s definitely much more streamlined than in the original game. You can explore inside and outside of Mystery Mansion, and eventually stumble upon the big bad Monster, often along with an assortment of minions to carry out its nefarious plots. In Betrayal at Mystery Mansion ( Amazon), you are playing 3 to 5 members of the Mystery Incorporated gang from Scooby Doo!, searching through a seemingly-haunted mansion and the surrounding grounds. While I wouldn’t say it surpasses the previous iterations of Betrayal, it definitely has a lot to offer on its own merits, particularly if you’re looking to get young gamers into a game that has more layers of complexity. I have reviewed the original game before, but there’s a new variant that’s just been released, aimed at a younger audience. Originally published in 2004, Betrayal at House on the Hill continues to be one of my favorite games.
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